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AI Insights · Timothy · July 2022

Top 5 Sniper Games on iOS in South America: Q2 2022

Discover the performance trends of the top 5 sniper games on iOS in South America during Q2 2022, based on data from Sensor Tower.

Top 5 Sniper Games on iOS in South America: Q2 2022

In the second quarter of 2022, the top 5 sniper games on iOS in South America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period based on data from Sensor Tower.

Sniper 3D: Gun Shooting Games from Wildlife Studios experienced fluctuating weekly revenue, peaking at approximately $9.9K in mid-June and closing the quarter at around $8.6K. Weekly downloads saw an upward trend, starting at about 13.6K in late March and reaching a peak of roughly 22.2K in mid-June. Active users also followed a positive trajectory, growing from 45.6K in late March to about 52.1K by the end of June.

Sniper Strike: Shooting Games by Mobile Gaming Studios had a steady performance in revenue, peaking at around $1.3K in the last week of June. Weekly downloads remained relatively stable, with a slight increase from 949 in late March to 1.3K in mid-June. Active users also showed a consistent trend, starting at 1.5K in late March and ending the quarter at approximately 1.8K.

Giant Wanted from SUPERSONIC STUDIOS LTD saw modest revenue, with a peak of $87 in late May. Weekly downloads varied, starting at 8.7K in late March and reaching a high of 9.4K in mid-June before declining to about 4.8K by the end of June. The game maintained a stable number of active users, fluctuating between 46.5K and 59.6K throughout the quarter.

Guns Master by BoomBit, Inc. had minimal revenue, with a notable peak of $36 in late May. Weekly downloads saw significant spikes, particularly in mid-May with 1.4K and late May with 3.5K. Active users followed a similar trend, starting with 2.6K in mid-May and peaking at 6.2K by the end of May before settling at around 3.4K in late June.

K-Sniper Survival Challenge from HOMA GAMES showed no revenue during the quarter. Weekly downloads increased gradually, starting at 330 in late March and peaking at 996 in mid-June. Active users also saw a slight rise from 1.3K in late March to about 1.7K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022